Matrix3By3 Methods 
The Matrix3By3 type exposes the following members.
Name  Description  

Add(Matrix3By3) 
Adds a matrix to this matrix.
 
Add(Matrix3By3Symmetric) 
Adds a matrix to this matrix.
 
CrossProductEquivalentMatrix(Cartesian) 
Forms a Matrix3By3 from the input vector such that the result of the cross product of the input vector
with another vector is equivalent to premultiplying the other vector by the returned matrix.
 
CrossProductEquivalentMatrix(UnitCartesian) 
Forms a Matrix3By3 from the input vector such that the result of the cross product of the input unit vector
with another vector is equivalent to premultiplying the other vector by the returned matrix.
 
Determinant 
Calculates the determinant of the matrix.
 
DiagonalMatrix(Cartesian) 
Forms a diagonal matrix from the input vector.
 
DiagonalMatrix(UnitCartesian) 
Forms a diagonal matrix from the input unit vector.
 
DiagonalMatrix(Double, Double, Double) 
Forms a diagonal matrix from the input elements.
 
Equals(Matrix3By3) 
Indicates whether another instance of this type is exactly equal to this instance.
 
Equals(Matrix3By3Symmetric) 
Indicates whether another instance of this type is exactly equal to this instance.
 
Equals(Object) 
Indicates whether another object is exactly equal to this instance.
(Overrides ValueTypeEquals(Object).)  
EqualsEpsilon 
Returns true if all of the elements of this matrix are within epsilon
of the same elements of the specified matrix. That is, in order for the matrices to be
considered equal (and for this function to return true), the absolute value of the
difference between each of their elements must be less than or equal to epsilon.
 
FrobeniusNorm 
Computes the Frobenius norm of the matrix.
 
FrobeniusNormSquared 
Computes the square of the Frobenius norm of the matrix.
 
GetHashCode 
Returns a hash code for this instance, which is suitable for use in hashing algorithms and data structures like a hash table.
(Overrides ValueTypeGetHashCode.)  
GetType  Gets the Type of the current instance. (Inherited from Object.)  
Invert 
Inverts the matrix.
 
Multiply(Cartesian) 
Forms a new Cartesian vector as the product of this 3by3 matrix and the provided Cartesian vector.
 
Multiply(Double) 
Multiplies this matrix by a scalar.
 
Multiply(ElementaryRotation) 
Forms a new 3by3 matrix as the product of this 3by3 matrix and the provided elementary rotation.
 
Multiply(Matrix3By3) 
Multiplies this matrix by a matrix.
 
Multiply(Matrix3By3Symmetric) 
Multiplies this matrix by a matrix.
 
Subtract(Matrix3By3) 
Subtracts a matrix from this matrix.
 
Subtract(Matrix3By3Symmetric) 
Subtracts a matrix from this matrix.
 
ToString  Returns the fully qualified type name of this instance. (Inherited from ValueType.)  
Transpose 
Transposes the matrix.
