TriangleMeshPrimitive Methods |
The TriangleMeshPrimitive type exposes the following members.
Name | Description | |
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Dispose | (Inherited from Primitive.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Set(TriangulatorResult) |
Defines the triangle mesh using the specified triangulator.
The mesh is rendered in the primitive's ReferenceFrame.
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Set(IEnumerableCartesian, IEnumerableCartesian, IEnumerableInt32) |
Defines the triangle mesh using an indexed triangle list specified by
positions, normals, and
indices. The mesh is rendered in the
primitive's ReferenceFrame.
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Set(IEnumerableCartesian, IEnumerableCartesian, IEnumerableInt32, TriangleMeshPrimitiveOptionalParameters) |
Defines the triangle mesh using an indexed triangle list specified by
positions, normals,
indices, and optionalParameters.
The mesh is rendered in the primitive's
ReferenceFrame.
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ToString | Returns a string that represents the current object. (Inherited from Object.) |