TriangleMeshPrimitive Methods |
The TriangleMeshPrimitive type exposes the following members.
Name | Description | |
---|---|---|
![]() | Dispose | (Inherited from Primitive.) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Set(TriangulatorResult) |
Defines the triangle mesh using the specified triangulator.
The mesh is rendered in the primitive's ReferenceFrame.
|
![]() | Set(IEnumerableCartesian, IEnumerableCartesian, IEnumerableInt32) |
Defines the triangle mesh using an indexed triangle list specified by
positions, normals, and
indices. The mesh is rendered in the
primitive's ReferenceFrame.
|
![]() | Set(IEnumerableCartesian, IEnumerableCartesian, IEnumerableInt32, TriangleMeshPrimitiveOptionalParameters) |
Defines the triangle mesh using an indexed triangle list specified by
positions, normals,
indices, and optionalParameters.
The mesh is rendered in the primitive's
ReferenceFrame.
|
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |