The QuantizedMeshTerrainCache type exposes the following members.
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)
Serves as the default hash function.(Inherited from Object.)
Gets the terrain tile with specified tile coordinates. If a tile satisfying the request is in the cache, it will be returned. Otherwise, the tile will be loaded to satisfy the request, and then a request to add that tile to the cache will be queued to the TerrainCacheGroup thread.
Gets the Type of the current instance.(Inherited from Object.)
Loads the specified region into the cache.(Overrides TerrainCacheLoadRegion(TerrainRegion).)
Creates a shallow copy of the current Object.(Inherited from Object.)
Loads the terrain data in a given extent into the terrain cache. This method does not return until the terrain data is fully loaded. All terrain data within the extent is loaded into memory even if doing so would exceed the TerrainCacheGroup'sMaximumSize. Furthermore, the loaded terrain data is locked in memory (meaning it will not be unloaded) until the user calls UnloadExtent(CartographicExtent). This method is safe to call from any thread.
Removes the specified region from the cache.(Overrides TerrainCacheRemoveRegion(TerrainRegion).)
Returns a string that represents the current object.(Inherited from Object.)
Unloads the cached terrain data for a given extent. This method unloads all cached regions where any part of the region falls within the extent. It does not return until the regions have been unloaded. However, if a region within the extent is being used in another thread while this method is executing, the region may be reloaded immediately after this method unloads it. This method is safe to call from any thread.