SceneGlobeOverlaySettingsTerrainMeshPixelError Property |
Gets or sets the pixel error for terrain meshes. This is the number of pixels that the rendered terrain is different from the actual terrain data. The default is 2.0 pixels.
Namespace:
AGI.Foundation.Graphics.Advanced
Assembly:
AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.2.419.0 (24.2.419.0)
Syntax public double TerrainMeshPixelError { get; set; }
Public Property TerrainMeshPixelError As Double
Get
Set
public:
property double TerrainMeshPixelError {
double get ();
void set (double value);
}
member TerrainMeshPixelError : float with get, set
Property Value
Type:
DoubleSee Also