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PropagationEulerianAxesInertiaMatrix Property

Gets or sets the 3x3 inertia matrix of the body on which the torques are applied. This must be defined in the same body-fixed frame that the angular velocity is defined.

Namespace:  AGI.Foundation.Propagators
Assembly:  AGI.Foundation.OrbitPropagation (in AGI.Foundation.OrbitPropagation.dll) Version: 24.1.418.0 (24.1.418.0)
public Matrix3By3Symmetric InertiaMatrix { get; set; }

Property Value

Type: Matrix3By3Symmetric
See Also