SimpleAscentPropagator Properties |
The SimpleAscentPropagator type exposes the following members.
Name | Description | |
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AscentType |
Gets or sets the interpolation type for the ascent. Use the quartic type when specifying an initial acceleration.
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BurnoutEpoch |
Gets or sets the time of burnout, at which the launch vehicle will be at BurnoutPosition.
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BurnoutPosition |
Gets or sets the location of burnout.
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BurnoutVelocityAzimuth |
Gets or sets the burnout velocity's azimuth. This defaults to zero.
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BurnoutVelocityFightPathAngle |
Gets or sets the burnout velocity's flight path angle. This defaults to zero.
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BurnoutVelocityFrame |
Gets or sets which reference frame the burnout velocity is specified in.
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BurnoutVelocityMagnitude |
Gets or sets the burnout velocity magnitude in the reference frame of the CentralBody as indicated by
the property BurnoutVelocityFrame. This defaults to zero m/s.
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CentralBody |
Gets or sets the central body to be used for the launch segment.
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InitialAcceleration |
Gets or sets the initial acceleration at launch. The AscentType type must be set to quartic to use. This defaults to zero m/s^2.
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Interpolator |
Gets or sets the interpolator used to get values between the analytical points. This defaults to
LagrangePolynomialApproximation and order 7. It is recommended that this property be left as the default.
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IsFrozen |
Gets a value indicating whether this object is frozen. A frozen object cannot be modified and an
ObjectFrozenException will be thrown if an attempt is made to do so.
(Inherited from DefinitionalObject.) | |
LaunchEpoch |
Gets or sets the epoch at which launch occurs.
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LaunchPosition |
Gets or sets the position on/near the CentralBody where the launch takes place.
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NumberOfSamplePoints |
Gets or sets the number of points to be sampled on the interpolation spline.
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Order |
Gets or sets the order of the motion produced by the propagator. This may be up to jerk (order 3).
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