Click or drag to resize

QuantizedMeshTileID Structure

A data structure that uniquely identifies a quantized-mesh tile.

Namespace:  AGI.Foundation.Terrain
Assembly:  AGI.Foundation.TerrainReaders (in AGI.Foundation.TerrainReaders.dll) Version: 24.2.419.0 (24.2.419.0)
Syntax
public struct QuantizedMeshTileID : IEquatable<QuantizedMeshTileID>

The QuantizedMeshTileID type exposes the following members.

Constructors
  NameDescription
Public methodQuantizedMeshTileID
Initializes a new instance.
Top
Properties
  NameDescription
Public propertyLevel
Gets the zoom level.
Public propertyX
Gets the X tile coordinate.
Public propertyY
Gets the Y tile coordinate.
Top
Methods
  NameDescription
Public methodEquals(Object)
Indicates whether another object is exactly equal to this instance.
(Overrides ValueTypeEquals(Object).)
Public methodEquals(QuantizedMeshTileID)
Indicates whether another instance of this type is exactly equal to this instance.
Public methodGetHashCode
Returns a hash code for this instance, which is suitable for use in hashing algorithms and data structures like a hash table.
(Overrides ValueTypeGetHashCode.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns the fully qualified type name of this instance.
(Inherited from ValueType.)
Top
Operators
  NameDescription
Public operatorStatic memberEquality
Returns if the two instances are exactly equal.
Public operatorStatic memberInequality
Returns if the two instances are not exactly equal.
Top
Remarks
The X coordinate increases from west to east, and the Y coordinate increases from south to north. That is, the origin is in the south-west.
See Also