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Blog Entries

While under development, the Insight3D development team wrote a series of blog posts, which are now archived here to provide in-depth technical information about some of the underlying techniques and design decisions. These posts reflect the work-in-progress state of the product at the time.




Introducing Primitives

Patrick Cozzi

January 18, 2008

Bounding Sphere

Deron Ohlarik

February 5, 2008

Deletion in Bounding Volume Hierarchies

Patrick Cozzi

February 13, 2008

Picking Using the Depth Buffer

Patrick Cozzi

March 5, 2008

Triangulation Rhymes With Strangulation

Deron Ohlarik

March 21, 2008

Horizon Culling

Deron Ohlarik

April 19, 2008

Rendering Text Fast

Patrick Cozzi

August 29, 2008

Precisions, Precisions

Deron Ohlarik

September 3, 2008

Horizon Culling 2

Deron Ohlarik

March 25, 2009

Favorite Features: The Marker Batch Primitive

Patrick Cozzi

July 2, 2009

Trapezoidal Texture Projection with OpenGL

Deron Ohlarik

November 21, 2009