CameraViewDirection Method (Axes, Point, Vector, UnitCartesian)
Views from a point to a direction. Sets the camera's position and the direction vector indicating where the camera is looking.
AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 23.1.416.0 (23.1.416.0)
public void ViewDirection(
Public Sub ViewDirection (
axes As Axes,
cameraPosition As Point,
direction As Vector,
upAxis As UnitCartesian
member ViewDirection :
axes : Axes *
cameraPosition : Point *
direction : Vector *
upAxis : UnitCartesian -> unit
- Type: AGI.Foundation.GeometryAxes
The Axes of rotation. Axes will be set to this.
- Type: AGI.Foundation.GeometryPoint
The Point that will be evaluated at the animation time to get Position.
- Type: AGI.Foundation.GeometryVector
The Vector that will be evaluated at the animation time to get Direction.
- Type: AGI.Foundation.CoordinatesUnitCartesian
The up direction in axes.