BasicState Methods | 
The BasicState type exposes the following members.
| Name | Description | |
|---|---|---|
| AddStateElementMotionT | 
            Adds a Motion{T} element to this state. Calling code is responsible for ensuring
            that the motion is of a type that this state can store.
              | |
| AddStateElementValueT | 
            Adds an element to this state.  Calling code is responsible for ensuring
            that the value is of a type that this state can store.
              | |
| Clone | 
            Clones this object using the specified context.
              | |
| Equals | Determines whether the specified object is equal to the current object.  (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.  (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function.   (Inherited from Object.) | |
| GetMotionT | 
            Returns the MotionT of the requested elementIdentification.
              | |
| GetType | Gets the Type of the current instance.  (Inherited from Object.) | |
| GetValueT | 
            Returns the requested value of the requested element.
              | |
| MemberwiseClone | Creates a shallow copy of the current Object.  (Inherited from Object.) | |
| ModifyMotionT | 
            Modifies this instance of ITimeBasedState with the MotionT of the
            specified elementIdentification updated.
              | |
| ModifyValueT | ||
| RemoveStateElement | 
            Removes the specified element and its data from this state.
              | |
| ToString | Returns a string that represents the current object.  (Inherited from Object.) |