UnitQuaternion Constructor |
| Name | Description | |
|---|---|---|
| UnitQuaternion(AngleAxisRotation) |
Initializes a set of UnitQuaternion coordinates from the provided AngleAxisRotation.
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| UnitQuaternion(Double) |
Initializes a set of UnitQuaternion coordinates from the first 4 consecutive elements in the provided array.
Note that the elements will not be normalized and may represent an invalid unit quaternion.
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| UnitQuaternion(ElementaryRotation) |
Initializes a set of UnitQuaternion coordinates from the provided ElementaryRotation.
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| UnitQuaternion(EulerSequence) |
Initializes a set of UnitQuaternion coordinates from the provided EulerSequence.
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| UnitQuaternion(Matrix3By3) |
Initializes a set of UnitQuaternion coordinates from the provided rotation matrix (Matrix3By3).
Note that if the given matrix is not an orthogonal rotation matrix,
it will create a non-unit UnitQuaternion and could cause problems in code which assumes that the UnitQuaternion represents a rotation.
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| UnitQuaternion(Quaternion) |
Initializes a set of UnitQuaternion coordinates from the provided set of Quaternion coordinates.
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| UnitQuaternion(YawPitchRoll) |
Initializes a set of UnitQuaternion coordinates from the provided YawPitchRoll.
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| UnitQuaternion(Double, Int32) |
Initializes a set of UnitQuaternion coordinates from 4 consecutive elements in the provided array.
Note that the elements will not be normalized and may represent an invalid unit quaternion.
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| UnitQuaternion(Double, Double, Double, Double) |
Initializes a set of UnitQuaternion coordinates from the provided values.
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| UnitQuaternion(Double, Double, Double, Double, Double) |
Initializes a set of UnitQuaternion coordinates from the provided values.
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