| TriangleMeshPrimitiveTexture Property  | 
 
Gets or sets the texture to be drawn on the triangle mesh.  Textures can be obtained from
SceneManager.Textures.
 
    Namespace: 
   AGI.Foundation.Graphics
    Assembly:
   AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 25.1.421.0 (25.1.421.0)
 Syntax
Syntaxpublic virtual Texture2D Texture { get; set; }Public Overridable Property Texture As Texture2D
	Get
	Set
public:
virtual property Texture2D^ Texture {
	Texture2D^ get ();
	void set (Texture2D^ value);
}abstract Texture : Texture2D with get, set
override Texture : Texture2D with get, set
Property Value
Type: 
Texture2D Exceptions
Exceptions| Exception | Condition | 
|---|
| InvalidOperationException | When TextureFilter is set to a mipmapping filter the new
Texture must be mipmap capable. | 
 Remarks
Remarks See Also
See AlsoReference
Texture2DFactory