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TriangleMeshPrimitiveTexture Property

Gets or sets the texture to be drawn on the triangle mesh. Textures can be obtained from SceneManager.Textures.

Namespace:  AGI.Foundation.Graphics
Assembly:  AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 20.2.404.0 (20.2.404.0)
Syntax
public virtual Texture2D Texture { get; set; }

Property Value

Type: Texture2D
Exceptions
ExceptionCondition
InvalidOperationException When TextureFilter is set to a mipmapping filter the new Texture must be mipmap capable.
Remarks
If a texture is added to a triangle mesh, the mesh must be set with TriangleMeshOptionalParameters that have texture coordinates.
See Also