public sealed class DynamicMatrixPropagationParameter : DynamicMatrix
Public NotInheritable Class DynamicMatrixPropagationParameter Inherits DynamicMatrix
public ref class DynamicMatrixPropagationParameter sealed : public DynamicMatrix
[<SealedAttribute>] type DynamicMatrixPropagationParameter = class inherit DynamicMatrix end
The DynamicMatrixPropagationParameter type exposes the following members.
Initializes a new instance.
Initializes a new instance.
Gets or sets the number of columns.
Gets a value indicating whether this object is frozen. A frozen object cannot be modified and an ObjectFrozenException will be thrown if an attempt is made to do so.(Inherited from DefinitionalObject.)
Gets or sets the number of rows.
Gets or sets a parameter which represents the state during propagation. In general, users should never need to explicitly set this property. It should only be set in cases where elements of a state require additional instances of a NumericalPropagator inside their implementation in order to produce their values. In such cases, it may be necessary to distinguish between the state of the exterior propagator and the state of the interior propagator. In these cases, it is up to the user to ensure that both the state and all of its elements are configured with the same parameter. Otherwise, the state will throw an exception when creating its propagator.
Clones this object using the specified context.(Overrides DefinitionalObjectClone(CopyContext).)
This is called by PropagationStateElement instances using DynamicMatrixPropagationParameter so that the element can update the indices used to identify the individual values corresponding to this scalar in the state during evaluation. In general, this should only be called from within the GetConverter(EvaluatorGroup, MotionInt32) method when configuring the indices provided by the NumericalPropagatorDefinition.
The EvaluatorGroup will create an evaluator based on the StateParameter and cache it for future calls. This method updates the instance variables for the indices so that it will reflect the scalar's elements within the state during evaluation. In general, this breaks the "Evaluator Pattern" by altering data on an evaluator after construction. However, so long as it is done once and only once prior to any evaluation this is deemed as following the "Evaluator Pattern" which stipulates that an evaluator should always return the same value for a given time.
Enumerates the dependencies of this object by calling EnumerateT(T) for each object that this object directly depends upon. Derived classes which contain additional dependencies MUST override this method, call the base implementation, and enumerate dependencies introduced by the derived class.(Inherited from DefinitionalObject.)
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Freezes this object. Further attempts to modify it will result in an ObjectFrozenException.(Inherited from DefinitionalObject.)
Gets a hash code representing the definition of this object.(Inherited from DefinitionalObject.)
Gets an evaluator that can be used to find the Motion<Matrix> of this instance at a given JulianDate. See GetEvaluator(EvaluatorGroup) for more details.(Inherited from DynamicMatrix.)
Gets an evaluator that can be used to find the Motion<Matrix> of this scalar at a given JulianDate. Adds the evaluator to the EvaluatorGroup.
This type will usually not be used directly, it is instead used by StateTransitionMatrix behind the scenes. If this type is used, always call ConfigureIndicesOnEvaluator(EvaluatorGroup, DynamicMatrixPropagationParameter, MotionInt32) prior to this method.
Serves as the default hash function.(Inherited from Object.)
Gets the Type of the current instance.(Inherited from Object.)
Determines if this object has the same definition as another object.(Inherited from DefinitionalObject.)
Returns a string that represents the current object.(Inherited from Object.)