QuantizedMeshTileID Structure |
Namespace: AGI.Foundation.Terrain
The QuantizedMeshTileID type exposes the following members.
Name | Description | |
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![]() | QuantizedMeshTileID |
Initializes a new instance.
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Name | Description | |
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![]() | Level |
Gets the zoom level.
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![]() | X |
Gets the X tile coordinate.
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![]() | Y |
Gets the Y tile coordinate.
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Name | Description | |
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![]() | Equals(Object) |
Indicates whether another object is exactly equal to this instance.
(Overrides ValueType.Equals(Object).) |
![]() | Equals(QuantizedMeshTileID) |
Indicates whether another instance of this type is exactly equal to this instance.
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![]() | GetHashCode |
Returns a hash code for this instance, which is suitable for use in hashing algorithms and data structures like a hash table.
(Overrides ValueType.GetHashCode().) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType.) |
Name | Description | |
---|---|---|
![]() ![]() | Equality |
Returns true if the two instances are exactly equal.
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![]() ![]() | Inequality |
Returns true if the two instances are not exactly equal.
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