public final class PrimitiveManager extends Object implements Iterable<Primitive>, IDisposable
Modifier and Type | Method and Description |
---|---|
void |
add(Primitive primitive)
Adds a primitive to the manager.
|
void |
clear()
Removes all primitives from the manager.
|
boolean |
contains(Primitive primitive)
Determines whether the manager contains a primitive.
|
void |
dispose()
Performs application-defined tasks associated with freeing, releasing, or resetting
unmanaged resources.
|
protected void |
dispose(boolean disposing) |
protected void |
finalize()
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
|
int |
getCount()
Gets the number of primitives in the manager.
|
int |
getPrecisionExponent()
Deprecated.
This property is no longer in use
|
PrimitivesSortOrder |
getTranslucentPrimitivesSortOrder()
Gets the sort order for translucent primitives in the primitive manager.
|
Iterator<Primitive> |
iterator()
Returns an enumerator that iterates through the collection.
|
void |
remove(Primitive primitive)
Removes a primitive from the manager.
|
void |
setPrecisionExponent(int value)
Deprecated.
This property is no longer in use
|
void |
setTranslucentPrimitivesSortOrder(PrimitivesSortOrder value)
Sets the sort order for translucent primitives in the primitive manager.
|
clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
forEach, spliterator
close
protected void finalize() throws Throwable
java.lang.Object
finalize
method to dispose of
system resources or to perform other cleanup.
The general contract of finalize
is that it is invoked
if and when the Java™ virtual
machine has determined that there is no longer any
means by which this object can be accessed by any thread that has
not yet died, except as a result of an action taken by the
finalization of some other object or class which is ready to be
finalized. The finalize
method may take any action, including
making this object available again to other threads; the usual purpose
of finalize
, however, is to perform cleanup actions before
the object is irrevocably discarded. For example, the finalize method
for an object that represents an input/output connection might perform
explicit I/O transactions to break the connection before the object is
permanently discarded.
The finalize
method of class Object
performs no
special action; it simply returns normally. Subclasses of
Object
may override this definition.
The Java programming language does not guarantee which thread will
invoke the finalize
method for any given object. It is
guaranteed, however, that the thread that invokes finalize will not
be holding any user-visible synchronization locks when finalize is
invoked. If an uncaught exception is thrown by the finalize method,
the exception is ignored and finalization of that object terminates.
After the finalize
method has been invoked for an object, no
further action is taken until the Java virtual machine has again
determined that there is no longer any means by which this object can
be accessed by any thread that has not yet died, including possible
actions by other objects or classes which are ready to be finalized,
at which point the object may be discarded.
The finalize
method is never invoked more than once by a Java
virtual machine for any given object.
Any exception thrown by the finalize
method causes
the finalization of this object to be halted, but is otherwise
ignored.
finalize
in class Object
Throwable
- the Exception
raised by this methodWeakReference
,
PhantomReference
public final void dispose()
IDisposable
dispose
in interface IDisposable
protected void dispose(boolean disposing)
public int getCount()
Count
may be more than the number of primitives rendered per frame
since the manager includes optimizations to only render visible primitives.@Deprecated public int getPrecisionExponent()
@Deprecated public void setPrecisionExponent(int value)
public PrimitivesSortOrder getTranslucentPrimitivesSortOrder()
PrimitivesSortOrderBackToFront
when translucent primitives along the same line of sight cause blending artifacts.PrimitivesSortOrder
public void setTranslucentPrimitivesSortOrder(PrimitivesSortOrder value)
PrimitivesSortOrderBackToFront
when translucent primitives along the same line of sight cause blending artifacts.PrimitivesSortOrder
public void add(Primitive primitive)
When a primitive is added to the manager, the scene is not automatically re-rendered,
so the primitive doesn't immediately show up. The scene can be rendered explicitly
using SceneManager.Render
or
Scene.Render
. For
best performance, add several primitives to the manager before re-rendering.
When a primitive is added to the manager, it appears in all scenes by default.
To limit the number of scenes, assign a
SceneDisplayCondition
to the primitive's
DisplayCondition
(get
).
primitive
- The primitive to add to the manager.ArgumentNullException
- primitive
is null.ArgumentException
- primitive
already exists in a
composite
or the manager.CompositePrimitive
public void remove(Primitive primitive)
If primitive
does not exist in the manager, this call is ignored.
primitive
- The primitive to remove from the manager.CompositePrimitive
public boolean contains(Primitive primitive)
primitive
- The primitive to locate in the manager.true
if primitive
is found in the manager; otherwise, false
.public void clear()
Remove