public final class RealTimeAnimation extends ForwardAnimation
ForwardAnimation.AnimationState
m_time
Constructor and Description |
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RealTimeAnimation()
Initializes a new instance.
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Modifier and Type | Method and Description |
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protected JulianDate |
getNextTime()
Gets the next animation time.
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double |
getTimeOffset()
Gets the offset in seconds that is applied to the current time.
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void |
nextFrame()
Advances to the next frame.
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protected void |
resetTime()
Resets the current animation time.
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void |
setTimeOffset(double value)
Sets the offset in seconds that is applied to the current time.
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addHasReset, addPaused, addStarted, addStopped, animate, dispose, getAnimatingForward, getIsAnimating, getIsPaused, getIsReset, getIsStopped, getMessageLoopType, getRefreshRate, getState, getTargetedFramesPerSecond, getTime, onHasReset, onPaused, onStarted, onTimeUpdate, pause, playForward, removeHasReset, removePaused, removeStarted, removeStopped, reset, setAnimatingForward, setMessageLoopType, setRefreshRate, setState, setTargetedFramesPerSecond, setTime, startAnimationPump, stepForward, stopAnimationPump, validateAnimation
animate, dispose, getResourceTimerEnabled, resourceTimerCallback, setResourceTimerEnabled
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
close
public void nextFrame()
nextFrame
in class ForwardAnimation
public final double getTimeOffset()
public final void setTimeOffset(double value)
protected void resetTime()
ForwardAnimation
resetTime
in class ForwardAnimation
protected JulianDate getNextTime()
ForwardAnimation
getNextTime
in class ForwardAnimation