public final class TextureScreenOverlay extends ScreenOverlay implements IDisposable
| Constructor and Description |
|---|
TextureScreenOverlay()
Initializes the overlay with a position of (0, 0), a width of 100 pixels, and a height of 50 pixels.
|
TextureScreenOverlay(double xPixels,
double yPixels,
double widthPixels,
double heightPixels)
Initializes the overlay with the specified x position, y position, width, and height, all specified in pixels.
|
TextureScreenOverlay(double xPixels,
double yPixels,
Texture2D texture)
Initializes the overlay with a specified background texture.
|
TextureScreenOverlay(ScreenOverlayPoint position,
ScreenOverlaySize size)
Initializes the overlay with the specified position and size.
|
TextureScreenOverlay(ScreenOverlayPoint position,
Texture2D texture)
Initializes the overlay with a specified background texture.
|
| Modifier and Type | Method and Description |
|---|---|
protected void |
dispose(boolean disposing) |
protected void |
finalize()
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
|
MaintainAspectRatio |
getMaintainAspectRatio()
Gets a value indicating whether the aspect ratio of the texture screen overlay is maintained or not.
|
Texture2D |
getTexture()
Gets the texture (image) to be drawn on the overlay.
|
TextureFilter2D |
getTextureFilter()
Gets the filter used for the
Texture associated with this overlay. |
void |
setMaintainAspectRatio(MaintainAspectRatio maintainAspectRatio)
Sets a value indicating whether the aspect ratio of the texture screen overlay is maintained or not.
|
void |
setTexture(Texture2D value)
Sets the texture (image) to be drawn on the overlay.
|
void |
setTextureFilter(TextureFilter2D inVal)
Sets the filter used for the
Texture associated with this overlay. |
bringToFront, controlToOverlay, dispose, getBorderColor, getBorderSize, getBorderTranslucency, getBounds, getClipToParent, getColor, getControlBounds, getControlPosition, getControlSize, getDisplay, getDisplayCondition, getFlipX, getFlipY, getHeight, getHeightUnit, getMaximumSize, getMinimumSize, getOrigin, getOverlays, getPadding, getParent, getPickingEnabled, getPinningOrigin, getPinningPosition, getPosition, getRotationAngle, getRotationPoint, getScale, getSize, getTag, getTranslationX, getTranslationY, getTranslucency, getWidth, getWidthUnit, getX, getXUnit, getY, getYUnit, overlayToControl, sendToBack, setBorderColor, setBorderSize, setBorderTranslucency, setClipToParent, setColor, setDisplay, setDisplayCondition, setFlipX, setFlipY, setHeight, setHeightUnit, setMaximumSize, setMinimumSize, setOrigin, setPadding, setPickingEnabled, setPinningOrigin, setPinningPosition, setPosition, setRotationAngle, setRotationPoint, setScale, setSize, setTag, setTranslationX, setTranslationY, setTranslucency, setWidth, setWidthUnit, setX, setXUnit, setY, setYUnitclone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitclose, disposepublic TextureScreenOverlay()
public TextureScreenOverlay(double xPixels,
double yPixels,
double widthPixels,
double heightPixels)
xPixels - The X position of the panel in pixels.yPixels - The Y position of the panel in pixels.widthPixels - The width of the panel in pixels.heightPixels - The height of the panel in pixels.public TextureScreenOverlay(ScreenOverlayPoint position, ScreenOverlaySize size)
position - The position of the overlay.size - The size of the overlay.public TextureScreenOverlay(double xPixels,
double yPixels,
Texture2D texture)
xPixels - The X position of the panel in pixels.yPixels - The Y position of the panel in pixels.texture - The texture (image) to be drawn on the overlay. Textures can be obtained from
SceneManager.Textures (get).public TextureScreenOverlay(ScreenOverlayPoint position, Texture2D texture)
position - The position of the overlay.texture - The texture (image) to be drawn on the overlay. Textures can be obtained from
SceneManager.Textures (get).protected void finalize()
throws Throwable
java.lang.Objectfinalize method to dispose of
system resources or to perform other cleanup.
The general contract of finalize is that it is invoked
if and when the Java™ virtual
machine has determined that there is no longer any
means by which this object can be accessed by any thread that has
not yet died, except as a result of an action taken by the
finalization of some other object or class which is ready to be
finalized. The finalize method may take any action, including
making this object available again to other threads; the usual purpose
of finalize, however, is to perform cleanup actions before
the object is irrevocably discarded. For example, the finalize method
for an object that represents an input/output connection might perform
explicit I/O transactions to break the connection before the object is
permanently discarded.
The finalize method of class Object performs no
special action; it simply returns normally. Subclasses of
Object may override this definition.
The Java programming language does not guarantee which thread will
invoke the finalize method for any given object. It is
guaranteed, however, that the thread that invokes finalize will not
be holding any user-visible synchronization locks when finalize is
invoked. If an uncaught exception is thrown by the finalize method,
the exception is ignored and finalization of that object terminates.
After the finalize method has been invoked for an object, no
further action is taken until the Java virtual machine has again
determined that there is no longer any means by which this object can
be accessed by any thread that has not yet died, including possible
actions by other objects or classes which are ready to be finalized,
at which point the object may be discarded.
The finalize method is never invoked more than once by a Java
virtual machine for any given object.
Any exception thrown by the finalize method causes
the finalization of this object to be halted, but is otherwise
ignored.
finalize in class ScreenOverlayThrowable - the Exception raised by this methodWeakReference,
PhantomReferenceprotected void dispose(boolean disposing)
dispose in class ScreenOverlaypublic final Texture2D getTexture()
SceneManager.Textures (get).public final void setTexture(Texture2D value)
SceneManager.Textures (get).public final TextureFilter2D getTextureFilter()
Texture associated with this overlay.public final void setTextureFilter(TextureFilter2D inVal)
Texture associated with this overlay.public final MaintainAspectRatio getMaintainAspectRatio()
public final void setMaintainAspectRatio(MaintainAspectRatio maintainAspectRatio)