| Package | Description |
|---|---|
| agi.foundation.geometry.discrete |
Contains types which define discretization algorithms and metadata for analysis of spatial geometry.
|
| agi.foundation.graphics |
Provides commonly used and instantiated graphics types related to 3D scene management, terrain and imagery, and more.
|
| agi.foundation.graphics.advanced |
Provides less commonly instantiated graphics types for the camera, mouse options, primitive options, and others.
|
| agi.foundation.graphics.awt | |
| agi.foundation.platforms |
Contains types used in modeling various mechanical platforms such as satellites, facilities, aircraft, etc.
|
| agi.foundation.platforms.advanced |
Defines less commonly used types in modeling various mechanical platforms such as Satellites, Facilities, Aircraft, etc.
|
| agi.foundation.tracking |
Contains types for acquiring, analyzing and archiving dynamic data, such as those found in real-time feeds or simulation environments.
|
| Class and Description |
|---|
| PolylineType
Describes how to interpret positions defining a polyline.
|
| Class and Description |
|---|
| AntiAliasing
The multisample anti-aliasing (MSAA) options for Scenes.
|
| BinaryLogicOperation
Binary logic operations that can be used by
CompositeDisplayCondition. |
| BingMapsStyle
A map style for use by Microsoft Bing Maps For Enterprise.
|
| Camera
Implemented by the scene camera.
|
| Clouds
Load, show and hide clouds in the scene.
|
| DisplayCondition
When assigned to objects, such as
primitives or
globe overlays,
display conditions are evaluated to determine if the object should be
rendered.
|
| DistanceDisplayCondition |
| FrameRate
Keeps track of how many times the
Scenes
are rendered per second. |
| GlobeImageOverlay
A
GlobeOverlay that shows an image. |
| GlobeImageOverlayAddCompleteEventArgs |
| GraphicsFont
A font that is suitable for use with the
TextBatchPrimitive. |
| ImageCollection
A collection of
GlobeImageOverlay objects. |
| KmlContainer
A KmlContainer contains a collection of children
KmlFeatures. |
| KmlDocument
A KML document.
|
| KmlDocumentLoadedEventArgs |
| KmlFeature
A KML feature.
|
| KmlGraphics
Provides loading and unloading of
KmlDocuments for a particular CentralBody. |
| KmlNetworkLinkRefreshMode
Defines the options available for a KmlNetworkLink's RefreshMode property.
|
| KmlNetworkLinkViewRefreshMode
Defines the options available for a KmlNetworkLink's ViewRefreshMode property.
|
| MarkerBatchPrimitiveOptionalParameters
Optional per-marker parameters for
MarkerBatchPrimitive
that overrides the marker batch's per-batch parameters. |
| ModelArticulation
A
ModelArticulation identifies geometry on the model and is a
collection of transformations that can be applied to that geometry. |
| ModelArticulationCollection
A collection containing a
ModelPrimitive's available
articulations. |
| ModelTransformation
A
ModelTransformation defines a transformation that is applied
to geometry on a ModelPrimitive. |
| ModelUpAxis |
| NetworkContext.ConfigureRequest
A delegate which will be called with a request immediately before it is sent,
allowing the request to be modified.
|
| NetworkContext.ConfigureRequest.Function
A functional interface for the containing delegate type.
|
| OutlineAppearance
Possible appearances of an outline.
|
| Overlay
A visible element drawn in screen space.
|
| PathPoint
An immutable point defined by a position and a date.
|
| PathPointBuilder
A mutable point used to build immutable
PathPoint
objects. |
| PathPrimitive
Renders a line to the 3D scene.
|
| PickResult
A single result from
Scene.Pick. |
| PolylinePrimitive
Renders a polyline in the 3D scene.
|
| PolylinePrimitiveOptionalParameters
Optional per-point or per-segment parameters for
PolylinePrimitive
that overrides the polyline primitive's global parameters. |
| PolylineStyle
The line style to use for PolylinePrimitives
|
| PolylineType
Describes how to interpret positions defining a polyline.
|
| PositionInterpolator
Position interpolators compute positions based on a collection of input positions.
|
| Primitive
Primitives represent objects rendered in the 3D scene.
|
| PrimitiveManager
The primitive manager contains spatial data structures used to efficiently
render primitives.
|
| RenderingEventArgs
The
EventArgs passed to the rendering event. |
| Scene |
| ScreenOverlay
A visible element drawn in screen space.
|
| ScreenOverlayCollection
A collection of screen overlays.
|
| ScreenOverlayManager
The top-level container for screen overlays.
|
| ScreenOverlayPickResult
Describes a picked screen overlay as a result of a call to
Scene.PickScreenOverlays (get). |
| SetHint
An optimization hint optionally provided to
primitives
to enhance performance for static or dynamic primitives.
|
| StereoProjectionMode
The stereoscopic projection mode used for the left and right eye scenes.
|
| Stereoscopic
Gets the stereoscopic options for all Scenes.
|
| StereoscopicDisplayMode
The stereoscopic display mode.
|
| TerrainCollection
A collection of
TerrainOverlay objects. |
| TerrainOverlay
A
GlobeOverlay which shows terrain. |
| TerrainOverlayAddCompleteEventArgs |
| TextBatchPrimitiveOptionalParameters
Optional per-string and per-batch parameters for
TextBatchPrimitive. |
| TextureMatrix
A 4 by 4 matrix applied to a texture coordinate.
|
| TimeChangedEventArgs
The
EventArgs passed to the time changed event. |
| TimeIntervalDisplayCondition |
| TriangleMeshPrimitive
Renders a triangle mesh in the 3D scene.
|
| TriangleMeshPrimitiveOptionalParameters
Optional parameters for
TriangleMeshPrimitive. |
| Class and Description |
|---|
| CentralBodyGraphics
The graphical properties associated with a particular
CentralBody. |
| DisplayCondition
When assigned to objects, such as
primitives or
globe overlays,
display conditions are evaluated to determine if the object should be
rendered.
|
| GlobeImageOverlay
A
GlobeOverlay that shows an image. |
| PathPrimitive
Renders a line to the 3D scene.
|
| Scene |
| ScreenOverlay
A visible element drawn in screen space.
|
| ScreenOverlayCollection
A collection of screen overlays.
|
| TerrainOverlay
A
GlobeOverlay which shows terrain. |
| Class and Description |
|---|
| Scene |
| Class and Description |
|---|
| ModelUpAxis |
| OutlineAppearance
Possible appearances of an outline.
|
| PickResult
A single result from
Scene.Pick. |
| Scene |
| TextureMatrix
A 4 by 4 matrix applied to a texture coordinate.
|
| Class and Description |
|---|
| ConstantDisplayCondition
A display condition that evaluates to a user-defined value.
|
| DisplayCondition
When assigned to objects, such as
primitives or
globe overlays,
display conditions are evaluated to determine if the object should be
rendered.
|
| DistanceDisplayCondition |
| PickResult
A single result from
Scene.Pick. |
| PixelSizeDisplayCondition |
| SceneDisplayCondition |
| SolidPrimitive
Renders filled solid objects and their outlines.
|
| SurfaceMeshPrimitive
A triangle mesh primitive for meshes on the surface that need to conform to terrain.
|
| TriangleMeshPrimitive
Renders a triangle mesh in the 3D scene.
|
| Class and Description |
|---|
| Camera
Implemented by the scene camera.
|
| DisplayCondition
When assigned to objects, such as
primitives or
globe overlays,
display conditions are evaluated to determine if the object should be
rendered.
|
| GraphicsFont
A font that is suitable for use with the
TextBatchPrimitive. |
| ModelPrimitive |
| OutlineAppearance
Possible appearances of an outline.
|
| PickResult
A single result from
Scene.Pick. |
| Primitive
Primitives represent objects rendered in the 3D scene.
|
| SetHint
An optimization hint optionally provided to
primitives
to enhance performance for static or dynamic primitives.
|
| TextureMatrix
A 4 by 4 matrix applied to a texture coordinate.
|