Description | Example | Return message | Group

EOIR PropertyMapData

Set values for EOIR property map data.

Syntax

EOIR <ScenarioPath> PropertyMapData {Option} <CentralBodyName> [<Parameter>]

Description

Use the EOIR PropertyMapData command to define a texture map for the EOIR configuration.

The following table describes the valid values for {Option} and associated parameters.

{Option} Description
NewPropertyMap <CentralBodyName> <MapLabel>Creates a new texture map for an EOIR configuration.

<CentralBodyName> is the name of the central body for the scenario.

<MapLabel> is the name of the new texture map.

RemovePropertyMap <CentralBodyName> <MapLabel>Deletes the texture map that you identify in <MapLabel>.
SetFile <CentralBodyName> <MapLabel> <"filename">Identifies the data file name <"filename"> for EOIR to use when adding a texture map with an array of values across the map instead of a constant value.

<CentralBodyName> is the name of the central body for the scenario.

<MapLabel> is the name of the texture map.

SetCoordinateP{1-4}Lat <CentralBodyName> <MapLabel> <Value>Sets the latitude of one of the four corners of the texture map: P1 for northwest, P2 for northeast, P3 for southeast, and P4 for southwest. Specify the latitude <Value> in degrees (-90 to 90).

<CentralBodyName> is the name of the central body for the scenario.

<MapLabel> is the name of the texture map.

SetCoordinateP{1-4}Lon <CentralBodyName> <MapLabel> <Value>Sets the longitude of one of the four corners of the texture map: P1 for northwest, P2 for northeast, P3 for southeast, and P4 for southwest. Specify the longitude <Value> in degrees (-180 to 180).

<CentralBodyName> is the name of the central body for the scenario.

<MapLabel> is the name of the texture map.

SetMapType <CentralBodyName> <MapLabel> <Value>Sets the type of texture map associated with a <CentralBodyName> for the map named in <MapLabel>.

Valid options for <Value> are:

  • EmissivityMap
  • RadianceMap
  • ReflectanceMap
  • TemperatureMap
SetConstantValue <CentralBodyName> <MapLabel> <ConstantValue>Provides the constant value <ConstantValue> to apply to a texture map in lieu of an array of values across the map. The units are as follows:
  • Emissivity: a percentage
  • Radiance: W/(cm^2 sr um)
  • Reflectance: a percentage
  • Temperature: degrees Kelvin

<CentralBodyName> is the name of the central body for the scenario.

<MapLabel> is the name of the texture map.

SetWavelengthRange <CentralBodyName> <MapLabel> <WavelengthStart> <WavelengthStop>Provides the wavelength lower limit <WavelengthStart> and upper limit <WavelengthStop> to apply to a texture map. The unit for wavelength is um. These are not valid for SetMapType = Temperature.

<CentralBodyName> is the name of the central body for the scenario.

<MapLabel> is the name of the texture map.

SetShowMap <CentralBodyName> <MapLabel> On/OffSet this to On to make the map effective in the current EOIR configuration. Set it to Off to exclude it from the configuration.

<CentralBodyName> is the name of the central body for the scenario.

<MapLabel> is the name of the texture map.

Examples

To create a new texture map

EOIR */ PropertyMapData NewPropertyMap Earth AreaReflect1

Set the longitude for the northeast corner point of the texture map

EOIR */ PropertyMapData SetCoordinateP2Lon Earth AreaReflect1 -75.5

To remove a texture map

EOIR */ PropertyMapData RemovePropertyMap Earth AreaReflect1

To set the type of texture file to be Reflectance

EOIR */ PropertyMapData SetMapType Earth AreaReflect1 Reflectance

To set a texture map values to be defined by a CSV file

EOIR */ PropertyMapData SetFile Earth AreaReflect1 "C:\Program Files\AGI\STK 12\EOIR_Databases\PropertyFiles\TextureMaps\areareflect1.csv"

To set the wavelength range for a texture map

EOIR */ PropertyMapData SetWavelengthRange Earth AreaReflect1 0.28 28.0

To make a texture map effective in the EOIR configuration

EOIR */ PropertyMapData SetShowMap Earth AreaReflect1 On

Return message

Group membership

This command belongs to the following group(s):

Scenarios

Version

12.5