EOIR PropertyMapData
Set values for EOIR property map data.
Syntax
EOIR <ScenarioPath> PropertyMapData {Option} <CentralBodyName> [<Parameter>]
Description
Use the EOIR PropertyMapData command to define a texture map for the EOIR configuration.
The following table describes the valid values for {Option} and associated parameters.
{Option} | Description |
---|---|
NewPropertyMap <CentralBodyName> <MapLabel> | Creates a new texture map for an EOIR configuration.
<CentralBodyName> is the name of the central body for the scenario. <MapLabel> is the name of the new texture map. |
RemovePropertyMap <CentralBodyName> <MapLabel> | Deletes the texture map that you identify in <MapLabel>. |
SetFile <CentralBodyName> <MapLabel> <"filename"> | Identifies the data file name <"filename"> for EOIR to use when adding a texture map with an array of values across the map instead of a constant value.
<CentralBodyName> is the name of the central body for the scenario. <MapLabel> is the name of the texture map. |
SetCoordinateP{1-4}Lat <CentralBodyName> <MapLabel> <Value> | Sets the latitude of one of the four corners of the texture map: P1 for northwest, P2 for northeast, P3 for southeast, and P4 for southwest. Specify the latitude <Value> in degrees (-90 to 90).
<CentralBodyName> is the name of the central body for the scenario. <MapLabel> is the name of the texture map. |
SetCoordinateP{1-4}Lon <CentralBodyName> <MapLabel> <Value> | Sets the longitude of one of the four corners of the texture map: P1 for northwest, P2 for northeast, P3 for southeast, and P4 for southwest. Specify the longitude <Value> in degrees (-180 to 180).
<CentralBodyName> is the name of the central body for the scenario. <MapLabel> is the name of the texture map. |
SetMapType <CentralBodyName> <MapLabel> <Value> | Sets the type of texture map associated with a <CentralBodyName> for the map named in <MapLabel>.
Valid options for <Value> are:
|
SetConstantValue <CentralBodyName> <MapLabel> <ConstantValue> | Provides the constant value <ConstantValue> to apply to a texture map in lieu of an array of values across the map. The units are as follows:
<CentralBodyName> is the name of the central body for the scenario. <MapLabel> is the name of the texture map. |
SetWavelengthRange <CentralBodyName> <MapLabel> <WavelengthStart> <WavelengthStop> | Provides the wavelength lower limit <WavelengthStart> and upper limit <WavelengthStop> to apply to a texture map. The unit for wavelength is um. These are not valid for SetMapType = Temperature.
<CentralBodyName> is the name of the central body for the scenario. <MapLabel> is the name of the texture map. |
SetShowMap <CentralBodyName> <MapLabel> On/Off | Set this to On to make the map effective in the current EOIR configuration. Set it to Off to exclude it from the configuration.
<CentralBodyName> is the name of the central body for the scenario. <MapLabel> is the name of the texture map. |
Examples
To create a new texture map
Set the longitude for the northeast corner point of the texture map
To remove a texture map
To set the type of texture file to be Reflectance
To set a texture map values to be defined by a CSV file
To set the wavelength range for a texture map
To make a texture map effective in the EOIR configuration
Return message
Group membership
This command belongs to the following group(s):
Version
12.5