VO VolumetricGfx
Define the 3d graphics properties of a volumetric object.
Syntax
VO <VolumetricPath> VolumetricGfx {{GfxOptions} | {Legend Options}}
Related commands
Description
Set the 3d graphics properties of a volumetric object, to refine how the volumetric appears in the 3D Graphics display.
Either {GfxOptions} or {Legend Options} can be set on each command. The description of {Legend Options} can be found below after the {GfxOptions}.
Attribute Options
Set options to enhance the 3D graphics properties.
{GfxOptions} | Description |
---|---|
ShowAll {On | Off} | Show or hide all 3D Graphics, including Grid, Volume, and Cross Sections. |
Smoothing {On | Off} | Set On to smooth out the volume and surface boundaries using interpolation between grid points. |
Shading {On | Off} | Set On to add shading to the boundary surface. Shading slows down animation but generates helpful lighting effects based on surfaces. |
Quality {Low | Medium | High | VeryHigh} | Set the quality of the graphics display. Higher quality slows down the animation but reduces the fuzziness of boundaries and increases the density of filled colors. |
Grid Options
Set options to set the volumetric grid display.
{GfxOptions} | Description |
---|---|
ShowGrid {On | Off} | Show or hide the grid. |
ShowGridPoints {On | Off} | Show or hide the grid points. |
PointSize <Size> | Set the grid point size. Valid value is between 1 and 20. |
PointColor {Color} | Set the color of the grid points. |
ShowGridLines {On | Off} | Show or hide the grid lines. |
LineColor {Color} | Set the color of the grid line. |
For valid {Color} options see Common Options.
CrossSection Options
Set options to define planar cross-sections through the volumetric grid.
{GfxOptions} | Description |
---|---|
ShowCrossSection {On | Off} | Show or hide the cross sections. |
Opacity <value> | This option sets the opacity multiplier which is used to incrementally increase the opacity of the cross-sections.
Valid value is greater or equal to 1. |
AddPlane "<Plane>" | Add a plane to be used as a cross section.
Only one AddPlane option can appear on a command. |
RemovePlane {All | "<Plane>"} | If All is entered then remove all planes, otherwise remove the specified plane.
Only one AddPlane option can appear on a command. |
For details on the format of "<Plane>" see Component Specification.
Volume Options
Set options to define planar cross-sections through the volumetric grid.
{GfxOptions} | Description |
---|---|
SelectVolume {ActiveGridPoints | SpatialCalcLevels} | Enter ActiveGridPoints to include them when evaluating volumetric data.
Enter SpatialCalcLevels to represent straight line distances from the parent object at the center of the grid. The SpatialCalcLevels option is only valid if a Spatial Calculation has been defined for the Volumetric. See Volumetric SpatialCalculation option. |
If ActiveGridPoints are selected then the following options are available:
{GfxOptions} | Description |
---|---|
ShowActiveGridPointsBoundary {On | Off} | Turn on or off display of the volume satisfaction boundary. |
ActiveGridPointsBoundary {Color} <Translucency> | Set the the color and translucency for the active grid points boundary. |
ShowActiveGridPointsFill {On | Off} | Turn on or off display of the active grid points fill. |
ActiveGridPointsFill {Active | Inactive} {Off | On {Color} <Translucency>} | Show or hide the active or inactive grid points. If On is selected then the color and translucency must be entered. |
If SpatialCalcLevels are selected then the following options are available:
{GfxOptions} | Description |
---|---|
ShowBoundaryLevels {On | Off} | Turn on or off display of the volume boundary levels. |
BoundaryLevel <Level> {Color} <Translucency> | Insert or modify a boundary level. |
BoundaryRemove {All | <Level>} | Remove all or the specified boundary level. |
BoundaryValueRamp <Start> <Stop> <Step> [Translucency <value>] | Replaces current boundary levels with levels as specified by the ramp values. The colors for the levels will be randomly assigned. Use the FillColorRamp option to assign a color ramp to the levels.
Optionally, a translucency value can be entered that will be applied to all levels. Default translucency value is 30. Up to 100 levels can be added. |
BoundaryColorRamp {StartColor} {EndColor} [Translucency <value>] | Sets colors for current boundary levels, using a ramp between the start and end colors.
Optionally, a translucency value can be entered that will be applied to all levels. Default translucency value is 30. |
ShowFillLevels {On | Off} | Turn on or off display of the volume fill levels. |
FillLevel <Level> {Color} <Translucency> | Insert or modify a fill level. |
ColorsOutsideMinMax {On | Off} | Enter Off to constrain fill level display to inside the |
FillRemove {All | <Level>} | Remove all or the specified fill level. |
FillValueRamp <Start> <Stop> <Step> [Translucency <value>] | Replaces current fill levels with levels as specified by the ramp values. The colors for the levels will be randomly assigned. Use the FillColorRamp option to assign a color ramp to the levels.
Optionally, a translucency value can be entered that will be applied to all levels. Default translucency value is 30. Up to 100 levels can be added. |
FillColorRamp {StartColor} {EndColor} [Translucency <value>] | Sets colors for current fill levels, using a ramp between the start and end colors.
Optionally, a translucency value can be entered that will be applied to all levels. Default translucency value is 30. |
Valid <Level> values depend on the Volumetric object definition. Angles, latitude and longitude values should be entered in degrees. Distance and time values are entered in Connect units. All other dimensions are entered in Scenario units.
<Translucency> can be 1 to 100 (1 = opaque)
For valid {Color} options see Common Options.
Legend Options
The following shows the syntax of the command to set Legend options:
VO <VolumetricPath> VolumetricGfx Legend {Fill | Boundary} {Options}
First specify which Legend to modify, either Fill or Boundary. Then include at least one option from the table below.
{LegendOptions} | Description |
---|---|
Show {On | Off} | Show or hide the specified legend in the 3D Graphics window. |
PositionX <XValue> | Enter the pixel location for the upper left corner of the legend in the <XValue> and <YValue>, which can be entered separately. (0,0 is the upper left corner of the Map) |
PositionY <YValue> | |
BackGroundColor {Color} | Specify the color for the legend background. For valid {Color} options see Common Options. |
Translucency <Value> | Specify the percent of translucency. <Value> ranges from 0 (opaque) to 100 (completely transparent). |
TextColor {Color} | Specify the color for the legend text. For valid {Color} options see Common Options. |
Title "<Title>" | The text you wish to appear at the top of the legend. |
DecimalDigits <Value> | The precision, or number of digits that should display to the right of the decimal point, with which real numbers should display. |
Notation {F | f | E | e} | Select the legend numeric notation. Enter F or f for floating point notation. Enter E for scientific notation with an upper case E. Enter e for scientific notation with a lower case E.
Notation values are case-sensitive. |
LevelOrder {HorizMinToMax | HorizMaxToMin | VertMinToMax | VertMaxToMin} | Specify how the levels will display, either horizontally or vertically, and in ascending or descending order. |
LevelMax <MaxValue> | If LevelOrder is HorizMinToMax or HorizMaxToMin, enter a number between 1 and 1000 representing the number of colors per row. If LevelOrder is VertMinToMax or VertMaxToMin, enter a number between 1 and 1000 representing the number of colors per column. |
ColorSqWidth <WidthValue> | Pixel value between 1 and 100 representing the width of individual color bands. |
ColorSqHeight <HeightValue> | Pixel value between 1 and 100 representing the height of individual color bands. |
Examples
To set volumetric 3d graphics attributes:
To set volumetric grid display properties:
To define planar cross-section:
To set values for ActiveGridPoints - Boundary:
To set values for ActiveGridPoints - Fill:
To set values for SpatialCalcLevels - Boundary:
To set values for SpatialCalcLevels - Fill:
Examples
To show the Fill Legend, and set it's position and background color:
To show the Boundary Legend, and set the order and size of the level squares:
Group membership
This command belongs to the following group(s):
Version
11