The pass during which the marker batch is rendered.
| Member | Value | Description |
|---|---|---|
| eStkGraphicsMarkerBatchRenderPassOpaque | 0 | The marker batch contains all opaque textures and therefore should be rendered using the Opaque pass. |
| eStkGraphicsMarkerBatchRenderPassTranslucent | 1 | The marker batch contains textures with translucency and therefore should be rendered using the Translucent pass. For correct blending of overlapping textures, also consider using MarkerBatchSortOrder.BackToFront. |
| eStkGraphicsMarkerBatchRenderPassBasedOnTranslucency | 2 | The marker batch render pass should be determined based on the marker batch's translucency. This includes the translucency set per marker when MarkerBatchPrimitiveOptionalParameters.SetColors is used. |





