Vector defined by its start and end
points.
Apparent | Controls whether to take a light speed delay into account. |
Destination | Specify the vector's destination point. |
IgnoreAbberation | Set to true if you do not want to calculate the abberation correction. This property is read-only if Apparent is set to false. |
Origin | Specify the vector's origin point. |
ReferenceSystem | Specify a frame in which the light time delay is computed. This property is read-only if Apparent is set to false. |
SignalSense | Specify a sense of signal transmission. This property is read-only if Apparent is set to false. |
Vector defined by its start and end points.
To take light speed delay into account (from the perspective of the
start point), set the value of Apparent, Set IgnoreAberration if
you don't want to calculate the aberration correction. Define the
sense of the signal transmission, and define the frame in which the
light time delay is computed using the ReferenceSystem.
Create a displacement
vector defined by its origin and destination points.
[C#] | Copy Code | |
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Create a displacement
vector defined by its origin and destination points.
[Visual Basic .NET] | Copy Code | |
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