Rendering methods available for use by the
marker batch primitive. Different methods may have different
performance characteristics and require different video card
support. When in doubt, use Automatic.
Member | Value | Description |
---|---|---|
eStkGraphicsMarkerBatchRenderingMethodGeometryShader | 0 | Render the marker batch using a geometry shader. Requires OpenGL 3.0 or 2.0 with the ARB_geometry_shader4 extension. |
eStkGraphicsMarkerBatchRenderingMethodVertexShader | 1 | Render the marker batch using a vertex shader. Requires OpenGL 2.0 or 1.5 with the following extensions: |
eStkGraphicsMarkerBatchRenderingMethodAutomatic | 2 | Render the marker batch using an automatically selected method based on the capabilities of the video card. |
eStkGraphicsMarkerBatchRenderingMethodFixedFunction | 3 | Render the marker batch using the fixed function pipeline. Generally, this is the slowest method but it supports all video cards. |