The order in which markers in a marker batch
are sorted before rendering.
Member | Value | Description |
---|---|---|
eStkGraphicsMarkerBatchSortOrderBackToFront | 0 | The markers are sorted in
back to front order before rendering. For overlapping translucent
markers, this enables correct blending results. This may not
perform as well as ByTexture since the CPU has to sort
the markers when the camera moves or a marker changes
position. |
eStkGraphicsMarkerBatchSortOrderFrontToBack | 1 | The markers are sorted in
front to back order before rendering. For overlapping opaque
markers, this can enable the GPU to quickly eliminate markers that
are hidden behind other markers. In many cases, this may not
perform as well as ByTexture since the CPU has to sort
the markers when the camera moves or a marker changes
position. |
eStkGraphicsMarkerBatchSortOrderByTexture | 2 | The markers are sorted by texture. This minimizes costly texture changes during rendering and does not require resorting when the camera moves or a marker changes position. |