A Projection
represents a simplified camera with a Position,
Orientation,
and
Field Of View Horizontal and
Field Of View Vertical. Unlike a real world camera, Projection has
a nearest and farthest viewing distance, as defined by the Near
Plane and Far
Plane properties. For example, Projection can
be used to represent a UAV's camera, to allow for projecting video
onto terrain. See the Raster and
Projection Streams Overview for such an example.
FarPlane | Gets or sets the far plane associated with the Projection. |
FieldOfViewHorizontal | Gets or sets the horizontal field of view associated with the Projection. |
FieldOfViewVertical | Gets or sets the vertical field of view associated with the Projection. |
NearPlane | Gets or sets the near plane associated with the Projection. |
Orientation | Gets or sets the Unit Quaternion defining the orientation of the Projection in the central body's fixed reference frame. |
Position | Gets or sets the Cartesian defining the position of the Projection in the central body's fixed reference frame. The array contains the components of the position arranged in the order x, y, z. |
IAgStkGraphicsProjectionStream | IAgStkGraphicsProjectedRasterOverlay | View Frustum Overview | Raster and Projection Streams Overview