Computes the triangulation on the specified
centralBody for a polygon whose boundary is defined by the
specified positions.
[Visual Basic .NET] |
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Public Function ComputeWithAltitudeAndGranularity( _
ByVal CentralBody As String, _
ByRef Positions As System.Array, _
ByVal Altitude As Double, _
ByVal Granularity As Double, _
ByVal PositionsWindingOrder As AgEStkGraphicsWindingOrder _
) As IAgStkGraphicsSurfaceTriangulatorResult
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[C#] |
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public IAgStkGraphicsSurfaceTriangulatorResult ComputeWithAltitudeAndGranularity(
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[Managed C++] |
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public: IAgStkGraphicsSurfaceTriangulatorResult^ ComputeWithAltitudeAndGranularity(
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[Java] |
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public IAgStkGraphicsSurfaceTriangulatorResult computeWithAltitudeAndGranularity(
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[Unmanaged C++] |
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public: HRESULT ComputeWithAltitudeAndGranularity(
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- CentralBody
- The central body to compute the triangulation on.
- Positions
- An array containing positions (in the order x, y, z) defining the boundary of the polygon, in the centralBody's fixed reference frame, to triangulate.
- Altitude
- The altitude of the triangulation. When
0
, the mesh is computed to conform to the ellipsoid. - Granularity
- The angular separation, in radians, of positions in the triangulation. Lower granularities are more precise but create more triangles.
- PositionsWindingOrder
-
Member Value Description eStkGraphicsWindingOrderCounterClockwise 0 Positions or triangles are defined in counter-clockwise order. eStkGraphicsWindingOrderClockwise 1 Positions or triangles are defined in clockwise order. eStkGraphicsWindingOrderCompute 2 The winding order is unknown and should be computed. For best performance, only use this value if you do not know the actual winding order.
Shows the format of
the Positions and HolePositions parameters when computing using a
surface polygon triangulator.
[C#] | Copy Code | |
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Shows the format of
the Positions and HolePositions parameters when computing using a
surface polygon triangulator.
[Visual Basic .NET] | Copy Code | |
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