The result from a triangulation on the
surface of a central body: a triangle mesh defined using an indexed
triangle list and boundary positions surrounding the mesh. The mesh
is commonly visualized with the Triangle
Mesh Primitive or Surface
Mesh Primitive. The boundary are commonly visualized with the
Polyline
Primitive.
BoundaryIndices | Gets indices into Positions that define the boundary positions that surround the mesh. The indices returned consider the three components of a position (x, y, and z) as a single array element. Multiply the index by 3 to get the location of the x component in Positions. |
BoundaryPolylineType | Gets the Polyline Type of Boundary Positions. |
BoundaryPositions | Gets the boundary positions that surround the mesh. Three array elements (in the order x, y, z) constitute one position. |
BoundaryPositionsWindingOrder | Gets the winding order of Boundary Positions. |
Granularity | Gets the granularity, in radians, used when the triangulation was computed. Lower granularities are more precise but create more triangles. |
Triangle Mesh Primitive Overview - Triangulators | IAgStkGraphicsSurfaceExtentTriangulatorInitializer | IAgStkGraphicsSurfacePolygonTriangulatorInitializer | IAgStkGraphicsTriangleMeshPrimitive | IAgStkGraphicsSurfaceMeshPrimitive | IAgStkGraphicsPolylinePrimitive