Computes the triangulation on the specified
centralBody for a polygon whose boundary is defined by the
specified positions with a hole specified by holePositions.
[Visual Basic .NET] |
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Public Function ComputeWithHoleAltitudeAndGranularity( _
ByVal CentralBody As String, _
ByRef Positions As System.Array, _
ByRef HolePositions As System.Array, _
ByVal Altitude As Double, _
ByVal Granularity As Double _
) As IAgStkGraphicsSurfaceTriangulatorResult
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[C#] |
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public IAgStkGraphicsSurfaceTriangulatorResult ComputeWithHoleAltitudeAndGranularity(
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[Managed C++] |
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public: IAgStkGraphicsSurfaceTriangulatorResult^ ComputeWithHoleAltitudeAndGranularity(
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[Java] |
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public IAgStkGraphicsSurfaceTriangulatorResult computeWithHoleAltitudeAndGranularity(
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[Unmanaged C++] |
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public: HRESULT ComputeWithHoleAltitudeAndGranularity(
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- CentralBody
- The central body to compute the triangulation on.
- Positions
- An array containing positions (in the order x, y, z) defining the boundary of the polygon, in the centralBody's fixed reference frame, to triangulate.
- HolePositions
- An array containing positions (in the order x, y, z) defining the hole in the polygon, in the centralBody's fixed reference frame.
- Altitude
- The altitude of the triangulation. When
0
, the mesh is computed to conform to the ellipsoid. - Granularity
- The angular separation, in radians, of positions in the triangulation. Lower granularities are more precise but create more triangles.
Shows the format of
the Positions and HolePositions parameters when computing using a
surface polygon triangulator.
[C#] | Copy Code | |
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Shows the format of
the Positions and HolePositions parameters when computing using a
surface polygon triangulator.
[Visual Basic .NET] | Copy Code | |
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