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BoundaryPositions Property (IAgStkGraphicsSurfaceTriangulatorResult)
See Also 





Description

Gets the boundary positions that surround the mesh. Three array elements (in the order x, y, z) constitute one position.

Property type

Read-only property

Syntax

[Visual Basic .NET]
Public Property BoundaryPositions() As System.Array

[C#]
public System.Array BoundaryPositions {get;}

[Managed C++]
public: __property System::Array^ get_BoundaryPositions();

[Unmanaged C++]
public: HRESULT get_BoundaryPositions(
SAFEARRAY ** ppRetVal
);

[Java]
public Object[] getBoundaryPositions();

Remarks

BoundaryPositions is not necessarily the same boundary positions used to compute the mesh. In many cases, new positions are introduced to compute a mesh that conforms to the ellipsoid surface. Therefore, BoundaryPositions may contain additional positions so that a Polyline Primitive defined with BoundaryPositions will be watertight next to a Triangle Mesh Primitive defined with Surface Triangulator Result.

See Also

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STK Programming Interface 11.0.1