IAgScAnimation Interface for Scenario-level
properties that control the animation cycle, animation step
definition and the intervals between refresh updates in the 2D and
3D windows.
AnimCycleTime | Animation end time. Uses DateFormat Dimension. |
AnimCycleType | Animation end time or loop-at time. A member of the AgEScEndLoopType enumeration. |
AnimStepType | Time step, real time (with offset) or a multiple of real time. A member of the AgEScTimeStepType enumeration. |
AnimStepValue | Animation time step. Dimension depends on context. |
ContinueXRealtimeFromPause | Animation XRealtime Continue from Paused Time. |
EnableAnimCycleTime | Enable a selection between end time and loop-at time. |
RefreshDelta | Refresh Delta property, the amount of time between refresh updates. The actual refresh delta is limited by the minimum time necessary to draw the scenario. The refresh time varies with processor performance, graphics hardware and scenario complexity. Uses Time Dimension. |
RefreshDeltaType | Refresh Delta or high speed. A member of the AgEScRefreshDeltaType enumeration. |
StartTime | Animation start time. Uses DateFormat Dimension. |
TimePeriod | Allows the user to configure the scenario's animation time period |
Configure scenario
animation
[C#] | Copy Code | |
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Configure scenario
animation
[Visual Basic .NET] | Copy Code | |
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