Defines an inclusive interval, in pixels,
that determines when an object, such as a primitive, is rendered based on the number
of pixels the object's bounding sphere (or in the case of screen
overlays, bounding rectangle) covers on the screen. This is
commonly used to implement level of detail algorithms that take
into account the field of view.
Implemented Interface |
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IAgStkGraphicsDisplayCondition |
IAgStkGraphicsPixelSizeDisplayCondition |