Defines an inclusive interval, in pixels,
that determines when an object, such as a primitive, is rendered based on the number
of pixels the object's bounding sphere (or in the case of screen
overlays, bounding rectangle) covers on the screen. This is
commonly used to implement level of detail algorithms that take
into account the field of view.
MaximumPixelSize | Gets or sets the maximum
pixel size of the inclusive distance interval. Use
Int32.MaxValue to ignore checking the maximum
distance. |
MinimumPixelSize | Gets or sets the minimum pixel size of the inclusive distance interval. |