AGI STK Graphics 11 Send comments on this topic.
AgStkGraphicsSolidTriangulatorResult Object

Description

The result from a triangulation of a solid: a triangle mesh defined using an indexed triangle list and positions outlining the solid. It is recommended to visualize the solid using a Solid Primitive. Although, if only the fill is desired for visualization, a Triangle Mesh Primitive with Render Back Then Front Faces set to true can be used. Likewise, if only the outline is desired, a Polyline Primitive can be used.

Interfaces

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STK Programming Interface 11.0.1