The result from a triangulation of a solid: a
triangle mesh defined using an indexed triangle list and positions
outlining the solid. It is recommended to visualize the solid using
a Solid
Primitive. Although, if only the fill is desired for
visualization, a Triangle
Mesh Primitive with
Render Back Then Front Faces set to
true
can be
used. Likewise, if only the outline is desired, a Polyline
Primitive can be used.Implemented Interface |
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IAgStkGraphicsSolidTriangulatorResult |
IAgStkGraphicsTriangulatorResult |