The result from a triangulation of a solid: a
triangle mesh defined using an indexed triangle list and positions
outlining the solid. It is recommended to visualize the solid using
a Solid
Primitive. Although, if only the fill is desired for
visualization, a Triangle
Mesh Primitive with
Render Back Then Front Faces set to
true
can be
used. Likewise, if only the outline is desired, a Polyline
Primitive can be used.![]() |
Gets whether the solid is closed. For example, a box with six faces is closed. If one face is removed, the box is open. |
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Gets indices into Positions that define the positions outlining the solid. The indices returned consider the three components of a position (x, y, and z) as a single array element. Multiply the index by 3 to get the location of the x component in Positions. |
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Gets the Polyline Type of Outline Indices and Outline Positions. |
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Gets the positions outlining the solid. Three array elements (in the order x, y, z) constitute one position. |
Solid Primitive Overview | IAgStkGraphicsBoxTriangulatorInitializer | IAgStkGraphicsEllipsoidTriangulatorInitializer | IAgStkGraphicsSolidPrimitive | IAgStkGraphicsTriangleMeshPrimitive | IAgStkGraphicsPolylinePrimitive