AGI STK Graphics 11 Send comments on this topic.
AgEStkGraphicsMarkerBatchRenderPass Enumeration
See Also 

Description

The pass during which the marker batch is rendered.

Members

Member Value Description
eStkGraphicsMarkerBatchRenderPassOpaque 0 The marker batch contains all opaque textures and therefore should be rendered using the Opaque pass.
eStkGraphicsMarkerBatchRenderPassTranslucent 1 The marker batch contains textures with translucency and therefore should be rendered using the Translucent pass. For correct blending of overlapping textures, also consider using MarkerBatchSortOrder.BackToFront.
eStkGraphicsMarkerBatchRenderPassBasedOnTranslucency 2 The marker batch render pass should be determined based on the marker batch's translucency. This includes the translucency set per marker when MarkerBatchPrimitiveOptionalParameters.SetColors is used.

See Also

© 2016 All Rights Reserved.

STK Programming Interface 11.0.1