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AgEStkGraphicsSurfaceMeshRenderingMethod Enumeration
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Description

Rendering methods available for use by the surface mesh primitive. Different methods may have different performance characteristics and require different video card support. When in doubt, use Automatic.

Members

Member Value Description
eStkGraphicsSurfaceMeshRenderingMethodGeometryShader 0 Render the surface mesh using a geometry shader. Requires OpenGL 3.0 or 2.0 with the ARB_geometry_shader4 extension.
eStkGraphicsSurfaceMeshRenderingMethodVertexShader 1 Render the surface mesh using a vertex shader. Requires OpenGL 2.0 or 1.5 with the following extensions:
eStkGraphicsSurfaceMeshRenderingMethodAutomatic 2 Render the surface mesh using an automatically selected method based on the capabilities of the video card.

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STK Programming Interface 11.0.1