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ViewOffsetDirectionWithUpAxis Method (IAgStkGraphicsCamera)
See Also  Example
Axes
The Axes of rotation. Axes will be set to this.
ReferencePoint
The Point that will be evaluated at the animation time to get Reference Point.
Direction
The Vector that will be evaluated at the animation time to get the direction to offset the camera position. This will be equivalent to the negative of Direction.
UpAxis
An array containing the up direction (in the order x, y, z) in axes.





Description

Sets the camera's reference point - the point the camera is looking at. The camera's position is the reference point translated by the direction vector.

Syntax

[Visual Basic .NET]
Public Sub ViewOffsetDirectionWithUpAxis( _
   ByVal Axes As  IAgCrdnAxes, _
   ByVal ReferencePoint As  IAgCrdnPoint, _
   ByVal Direction As  IAgCrdnVector, _
   ByRef UpAxis As System.Array _
) 

[C#]
public void ViewOffsetDirectionWithUpAxis(
IAgCrdnAxes Axes,
IAgCrdnPoint ReferencePoint,
IAgCrdnVector Direction,
ref System.Array UpAxis
);

[Managed C++]
public: void ViewOffsetDirectionWithUpAxis(
IAgCrdnAxes ^ Axes,
IAgCrdnPoint ^ ReferencePoint,
IAgCrdnVector ^ Direction,
System::Array ^^ UpAxis
);

[Java]
public  viewOffsetDirectionWithUpAxis(
IAgCrdnAxes Axes,
IAgCrdnPoint ReferencePoint,
IAgCrdnVector Direction,
Object[] UpAxis
);

[Unmanaged C++]
public: HRESULT ViewOffsetDirectionWithUpAxis(
IAgCrdnAxes * Axes,
IAgCrdnPoint * ReferencePoint,
IAgCrdnVector * Direction,
SAFEARRAY ** UpAxis
);

Parameters

Axes
The Axes of rotation. Axes will be set to this.
ReferencePoint
The Point that will be evaluated at the animation time to get Reference Point.
Direction
The Vector that will be evaluated at the animation time to get the direction to offset the camera position. This will be equivalent to the negative of Direction.
UpAxis
An array containing the up direction (in the order x, y, z) in axes.

Example

Shows the format of the Offset and UpAxis parameters when setting the camera's reference point with an offset.
[C#] Copy Code
Array offset = new object[] 

    50.0
    50.0
    -50.0 
}; 
 
Array upAxis = new object[] 

    0
    0
    1 
}; 
 
scene.Camera.ViewOffsetWithUpAxis( 
    axes, 
    point, 
    ref offset, 
    ref upAxis); 
 

Shows the format of the Offset and UpAxis parameters when setting the camera's reference point with an offset.
[Visual Basic .NET] Copy Code
Dim offset As Array = New Object() {50, 50, -50}

Dim upAxis As Array = New Object() {0, 0, 1}

scene.Camera.ViewOffsetWithUpAxis(axes, point, offset, upAxis)

See Also

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STK Programming Interface 11.0.1