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IAgStkGraphicsDistanceDisplayCondition Interface





Description

Defines an inclusive distance interval, in meters, that determines when an object, such as a primitive, is rendered based on the distance, in meters, from the camera to the object.

Public Properties

Public Property MaximumDistance Gets or sets the maximum distance, in meters, of the inclusive distance interval. Use Double.MaxValue to ignore checking the maximum distance.
Public Property MaximumDistanceSquared Gets the squared maximum distance, in meters, of the inclusive distance interval.
Public Property MinimumDistance Gets or sets the minimum distance, in meters, of the inclusive distance interval.
Public Property MinimumDistanceSquared Gets the squared minimum distance, in meters, of the inclusive distance interval.

Example

Draw a primitive based on viewer distance
[C#] Copy Code
IAgStkGraphicsSceneManager manager = ((IAgScenario)root.CurrentScenario).SceneManager; 
IAgStkGraphicsModelPrimitive model = manager.Initializers.ModelPrimitive.InitializeWithStringUri( 
    modelFile); 
Array position = new object[3] { 29.98, -90.258000.0 }; 
model.SetPositionCartographic("Earth"ref position); 
model.Scale = Math.Pow(103); 
 
IAgStkGraphicsDistanceDisplayCondition condition = 
    manager.Initializers.DistanceDisplayCondition.InitializeWithDistances(200040000); 
((IAgStkGraphicsPrimitive)model).DisplayCondition = condition as IAgStkGraphicsDisplayCondition; 
 
manager.Primitives.Add((IAgStkGraphicsPrimitive)model); 
 

Draw a screen overlay based on viewer distance
[C#] Copy Code
IAgStkGraphicsSceneManager manager = ((IAgScenario)root.CurrentScenario).SceneManager; 
IAgStkGraphicsScreenOverlayCollectionBase overlayManager = (IAgStkGraphicsScreenOverlayCollectionBase)manager.ScreenOverlays.Overlays; 
 
IAgStkGraphicsDistanceToPrimitiveDisplayCondition condition = 
    manager.Initializers.DistanceToPrimitiveDisplayCondition.InitializeWithDistances( 
    (IAgStkGraphicsPrimitive)model, 040000); 
((IAgStkGraphicsOverlay)overlay).DisplayCondition = (IAgStkGraphicsDisplayCondition)condition; 
 
manager.Primitives.Add((IAgStkGraphicsPrimitive)model); 
overlayManager.Add(overlay); 
 

Draw a primitive based on viewer distance
[Visual Basic .NET] Copy Code
Dim manager As IAgStkGraphicsSceneManager = DirectCast(root.CurrentScenario, IAgScenario).SceneManager
Dim model As IAgStkGraphicsModelPrimitive = manager.Initializers.ModelPrimitive.InitializeWithStringUri( _
    modelFile)
Dim position As Array = New Object() {29.98, -90.25, 8000.0}
model.SetPositionCartographic("Earth", position)
model.Scale = Math.Pow(10, 3)

Dim condition As IAgStkGraphicsDistanceDisplayCondition = manager.Initializers.DistanceDisplayCondition.InitializeWithDistances(2000, 40000)
DirectCast(model, IAgStkGraphicsPrimitive).DisplayCondition = TryCast(condition, IAgStkGraphicsDisplayCondition)

manager.Primitives.Add(DirectCast(model, IAgStkGraphicsPrimitive))

Draw a screen overlay based on viewer distance
[Visual Basic .NET] Copy Code
Dim manager As IAgStkGraphicsSceneManager = DirectCast(root.CurrentScenario, IAgScenario).SceneManager
Dim overlayManager As IAgStkGraphicsScreenOverlayCollectionBase = DirectCast(manager.ScreenOverlays.Overlays, IAgStkGraphicsScreenOverlayCollectionBase)

Dim condition As IAgStkGraphicsDistanceToPrimitiveDisplayCondition = manager.Initializers.DistanceToPrimitiveDisplayCondition.InitializeWithDistances(DirectCast(model, IAgStkGraphicsPrimitive), 0, 40000)
DirectCast(overlay, IAgStkGraphicsOverlay).DisplayCondition = DirectCast(condition, IAgStkGraphicsDisplayCondition)

manager.Primitives.Add(DirectCast(model, IAgStkGraphicsPrimitive))
overlayManager.Add(overlay)

See Also

CoClasses that Implement IAgStkGraphicsDistanceDisplayCondition

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STK Programming Interface 11.0.1