The result from extruded polyline
triangulation: a triangle mesh defined using an indexed triangle
list with top and bottom boundary positions. The mesh is commonly
visualized with the Triangle
Mesh Primitive or Surface
Mesh Primitive. The boundaries are commonly visualized with the
Polyline
Primitive.
BottomBoundaryPositions | Gets the boundary positions along the bottom of the extrusion. Three array elements (in the order x, y, z) constitute one position. |
BoundaryPositionsWindingOrder | Gets the winding order of Top Boundary Positions and Bottom Boundary Positions. |
TopBoundaryPositions | Gets the boundary positions along the top of the extrusion. Three array elements (in the order x, y, z) constitute one position. |
Triangle Mesh Primitive Overview - Triangulators | IAgStkGraphicsExtrudedPolylineTriangulatorInitializer | IAgStkGraphicsTriangleMeshPrimitive | IAgStkGraphicsSurfaceMeshPrimitive | IAgStkGraphicsPolylinePrimitive