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Supported Method (IAgStkGraphicsMarkerBatchPrimitiveFactory)
See Also 
RenderingMethod
The rendering method to check support for.





Description

Determines whether or not the video card supports the marker batch primitive with the given renderingMethod.

Syntax

[Visual Basic .NET]
Public Function Supported( _
   ByVal RenderingMethod As AgEStkGraphicsMarkerBatchRenderingMethod _
) As Boolean

[Managed C++]
public: bool Supported(
AgEStkGraphicsMarkerBatchRenderingMethod RenderingMethod
);

[Unmanaged C++]
public: HRESULT Supported(
AgEStkGraphicsMarkerBatchRenderingMethod RenderingMethod,
VARIANT_BOOL * ReturnValue
);

Parameters

RenderingMethod
Member Value Description
eStkGraphicsMarkerBatchRenderingMethodGeometryShader 0 Render the marker batch using a geometry shader. Requires OpenGL 3.0 or 2.0 with the ARB_geometry_shader4 extension.
eStkGraphicsMarkerBatchRenderingMethodVertexShader 1 Render the marker batch using a vertex shader. Requires OpenGL 2.0 or 1.5 with the following extensions:
eStkGraphicsMarkerBatchRenderingMethodAutomatic 2 Render the marker batch using an automatically selected method based on the capabilities of the video card.
eStkGraphicsMarkerBatchRenderingMethodFixedFunction 3 Render the marker batch using the fixed function pipeline. Generally, this is the slowest method but it supports all video cards.
The rendering method to check support for.

See Also

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STK Programming Interface 11.0.1