Determines whether or not the video card
supports the marker batch primitive with the given
renderingMethod.
[Visual Basic .NET] |
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Public Function Supported( _
ByVal RenderingMethod As AgEStkGraphicsMarkerBatchRenderingMethod _
) As Boolean
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[C#] |
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public bool Supported(
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[Managed C++] |
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public: bool Supported(
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[Java] |
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public bool supported(
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[Unmanaged C++] |
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public: HRESULT Supported(
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- RenderingMethod
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Member Value Description eStkGraphicsMarkerBatchRenderingMethodGeometryShader 0 Render the marker batch using a geometry shader. Requires OpenGL 3.0 or 2.0 with the ARB_geometry_shader4 extension. eStkGraphicsMarkerBatchRenderingMethodVertexShader 1 Render the marker batch using a vertex shader. Requires OpenGL 2.0 or 1.5 with the following extensions: eStkGraphicsMarkerBatchRenderingMethodAutomatic 2 Render the marker batch using an automatically selected method based on the capabilities of the video card. eStkGraphicsMarkerBatchRenderingMethodFixedFunction 3 Render the marker batch using the fixed function pipeline. Generally, this is the slowest method but it supports all video cards.