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IAgStkGraphicsMarkerBatchPrimitiveFactory Interface

Description

Renders one or more markers in the 3D scene. Markers are 2D images that always face the viewer which can be sized in pixels or meters. Markers are also referred to as sprites or billboards.

For best performance, avoid creating lots of batches with only a few markers each. See the Batching Performance Overview.

Object Model







Public Methods

Public Method Initialize Initializes a default marker batch primitive. This is equivalent to constructing a marker batch with a Marker Batch Size Source of FromTexture, a Marker Batch Sort Order of ByTexture, a Set Hint of Frequent, and a Marker Batch Rendering Method of Automatic.
Public Method InitializeSizeSourceSortOrderAndSetHint Initializes a marker batch primitive with the specified sizeSource, sortOrder, and setHint. This is equivalent to constructing a marker batch with the specified arguments and a Marker Batch Rendering Method of Automatic.
Public Method InitializeSizeSourceSortOrderSetHintAndRenderingMethod Initializes a marker batch primitive with the specified arguments.
Public Method InitializeWithSetHint Initializes a marker batch primitive with the specified setHint. This is equivalent to constructing a marker batch with a Marker Batch Size Source of FromTexture, a Marker Batch Sort Order of ByTexture, the specified setHint, and a Marker Batch Rendering Method of Automatic.
Public Method InitializeWithSizeSource Initializes a marker batch primitive with the specified sizeSource. This is equivalent to constructing a marker batch with the specified sizeSource, a Marker Batch Sort Order of ByTexture, a Set Hint of Frequent, and a Marker Batch Rendering Method of Automatic.
Public Method InitializeWithSizeSourceAndSortOrder Initializes a marker batch primitive with the specified sizeSource and sortOrder. This is equivalent to constructing a marker batch with the specified sizeSource, the specified sortOrder, a Set Hint of Frequent, and a Marker Batch Rendering Method of Automatic.
Public Method Supported Determines whether or not the video card supports the marker batch primitive with the given renderingMethod.

See Also

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STK Programming Interface 11.0.1