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IAgStkGraphicsProjection Interface

Description

A Projection represents a simplified camera with a Position, Orientation, and Field Of View Horizontal and Field Of View Vertical. Unlike a real world camera, Projection has a nearest and farthest viewing distance, as defined by the Near Plane and Far Plane properties. For example, Projection can be used to represent a UAV's camera, to allow for projecting video onto terrain. See the Raster and Projection Streams Overview for such an example.

Public Properties

Public Property FarPlane Gets or sets the far plane associated with the Projection.
Public Property FieldOfViewHorizontal Gets or sets the horizontal field of view associated with the Projection.
Public Property FieldOfViewVertical Gets or sets the vertical field of view associated with the Projection.
Public Property NearPlane Gets or sets the near plane associated with the Projection.
Public Property Orientation Gets or sets the Unit Quaternion defining the orientation of the Projection in the central body's fixed reference frame.
Public Property Position Gets or sets the Cartesian defining the position of the Projection in the central body's fixed reference frame. The array contains the components of the position arranged in the order x, y, z.

See Also

CoClasses that Implement IAgStkGraphicsProjection

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STK Programming Interface 11.0.1