Description
The static
SceneManager
class provides global properties and functionality that apply to
all
Scenes and thus
affect the rendering of every globe control. It also provides a
Textures
property for creating new Texture 2D, and controls the Time of all
Scenes within an
application. The Animation property and Set Time method can be used
to control Time. The
Primitives
and
Screen
Overlays properties allow you to add
Primitives and
ScreenOverlays
to all
Scenes. To render
these objects in specific scenes, see the
SceneDisplayCondition
class. To render all
Scenes within an
application, call the
Render
method.
Object Model
Public Methods
Public Properties
Example
How to get the scene
manager from the STK Object Model root.
[C#] |
Copy Code
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IAgStkGraphicsSceneManager manager = ((IAgScenario)root.CurrentScenario).SceneManager;
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How to get the scene
manager from the STK Object Model root.
[Visual Basic .NET] |
Copy Code
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Dim manager As
IAgStkGraphicsSceneManager = DirectCast(root.CurrentScenario,
IAgScenario).SceneManager
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See Also
CoClasses that Implement
IAgStkGraphicsSceneManager