Defines the surface mesh using the specified
surfaceTriangulator. The mesh is rendered in the primitive's
Reference
Frame.
[Visual Basic .NET] |
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Public Sub SetWithoutTexturing( _
ByVal SurfaceTriangulator As IAgStkGraphicsSurfaceTriangulatorResult _
)
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[C#] |
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public void SetWithoutTexturing(
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[Managed C++] |
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public: void SetWithoutTexturing(
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[Java] |
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public setWithoutTexturing(
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[Unmanaged C++] |
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public: HRESULT SetWithoutTexturing(
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- SurfaceTriangulator
- The surface triangulator used to define the surface mesh.
Calling this method is more efficient than calling Set
but the surface mesh will not render textures when this is used
instead of Set.
Therefore, only use SetWithoutTexturing
when the
surface mesh's Texture
will only ever be null
.