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TextureMatrix Property (IAgStkGraphicsSurfaceMeshPrimitive)
See Also 





Description

Gets or sets the matrix used to transform texture coordinates when a Texture is applied to this primitive.

Property type

Read-write property

Syntax

[Visual Basic .NET]
Public Property TextureMatrix() As IAgStkGraphicsTextureMatrix

[C#]
public IAgStkGraphicsTextureMatrix TextureMatrix {get; set;}

[Managed C++]
public: __property IAgStkGraphicsTextureMatrix^ get_TextureMatrix();
public: __property void set_TextureMatrix(
IAgStkGraphicsTextureMatrix ^
);

[Unmanaged C++]
public: HRESULT get_TextureMatrix(
IAgStkGraphicsTextureMatrix ** ppRetVal
);
public: HRESULT put_TextureMatrix(
IAgStkGraphicsTextureMatrix * pNewTextureMatrix
);

[Java]
public IAgStkGraphicsTextureMatrix getTextureMatrix();public void setTextureMatrix(
IAgStkGraphicsTextureMatrix
);

Remarks

Performing transformations with the TextureMatrix over time can create effects such as water movement. See the Texture Matrix section of the Surface Mesh Primitive Overview for more information on using the TextureMatrix.

See Also

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STK Programming Interface 11.0.1