Gets or sets the matrix used to transform
texture coordinates when a Texture
is applied to this primitive.
Read-write property
[Visual Basic .NET] |
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Public Property TextureMatrix() As IAgStkGraphicsTextureMatrix
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[C#] |
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public IAgStkGraphicsTextureMatrix TextureMatrix {get; set;}
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[Managed C++] |
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public: __property IAgStkGraphicsTextureMatrix^ get_TextureMatrix();
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[Unmanaged C++] |
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public: HRESULT get_TextureMatrix(
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[Java] |
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public IAgStkGraphicsTextureMatrix getTextureMatrix();public void setTextureMatrix(
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Performing transformations with the
TextureMatrix
over time can create effects such as
water movement. See the Texture Matrix section of
the Surface Mesh
Primitive Overview for more information on using the
TextureMatrix
.