Initializes the overlay with a specified
background texture. The size of the overlay will be the same as the
size of the texture.
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Public Function InitializeWithPositionTexture( _
ByRef Position As System.Array, _
ByVal Texture As IAgStkGraphicsRendererTexture2D _
) As IAgStkGraphicsTextureScreenOverlay
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public IAgStkGraphicsTextureScreenOverlay InitializeWithPositionTexture(
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public: IAgStkGraphicsTextureScreenOverlay^ InitializeWithPositionTexture(
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public IAgStkGraphicsTextureScreenOverlay initializeWithPositionTexture(
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public: HRESULT InitializeWithPositionTexture(
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- Position
- An array with a size of 4 that represents the position of the overlay. The elements are in the order x position, y position, x Screen Overlay Unit, y Screen Overlay Unit.
- Texture
- The texture (image) to be drawn on the overlay. Textures can be obtained from SceneManager.Textures.
Shows the format of
the Position and Size parameters when creating a texture screen
overlay.
| [C#] | Copy Code
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Shows the format of
the Position and Size parameters when creating a texture screen
overlay.
| [Visual Basic .NET] | Copy Code
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