Gets or sets the texture (image) to be drawn
on the overlay. Textures can be obtained from SceneManager.Textures.
Read-write property
| [Visual Basic .NET] |
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Public Property Texture() As IAgStkGraphicsRendererTexture2D
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| [C#] |
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public IAgStkGraphicsRendererTexture2D Texture {get; set;}
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| [Managed C++] |
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public: __property IAgStkGraphicsRendererTexture2D^ get_Texture();
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| [Unmanaged C++] |
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public: HRESULT get_Texture(
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| [Java] |
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public IAgStkGraphicsRendererTexture2D getTexture();public void setTexture(
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