Gets or sets the texture to be drawn on the
triangle mesh. Textures can be obtained from SceneManager.Textures.
Read-write property
| [Visual Basic .NET] |
|---|
Public Property Texture() As IAgStkGraphicsRendererTexture2D
|
| [C#] |
|---|
public IAgStkGraphicsRendererTexture2D Texture {get; set;}
|
| [Managed C++] |
|---|
public: __property IAgStkGraphicsRendererTexture2D^ get_Texture();
|
| [Unmanaged C++] |
|---|
public: HRESULT get_Texture(
|
| [Java] |
|---|
public IAgStkGraphicsRendererTexture2D getTexture();public void setTexture(
|
If a texture is added to a triangle mesh, the
mesh must be set with
TriangleMeshOptionalParameters that have texture
coordinates.