The angular velocity of the body frame of the
object wrt the requested frame. Only eUtFrameInertial and
eUtFrameFixed are supported.
| [Visual Basic .NET] |
|---|
Public Sub AngularVelocity( _
ByVal Frame As AgEUtFrame, _
ByRef Wx As Double, _
ByRef Wy As Double, _
ByRef Wz As Double _
)
|
| [C#] |
|---|
public void AngularVelocity(
|
| [Managed C++] |
|---|
public: void AngularVelocity(
|
| [Java] |
|---|
public angularVelocity(
|
| [Unmanaged C++] |
|---|
public: HRESULT AngularVelocity(
|
- Frame
-
Requested frame to express the resultsMember Value Description eUtFrameInertial 0 eUtFrameFixed 1 eUtFrameLVLH 2 eUtFrameNTC 3 eUtFrameICRF 4 eUtFrameJ2000 5 - Wx
- The X-component of angular velocity in the requested frame, as observed rotating with the frame
- Wy
- The Y-component of angular velocity in the requested frame, as observed rotating with the frame
- Wz
- The Z-component of angular velocity in the requested frame, as observed rotating with the frame