The apparent relative acceleration of the
other object with respect to this object, in the requested frame.
Only eUtFrameInertial and eUtFrameFixed are supported.
[Visual Basic .NET] |
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Public Sub RelativeAcceleration( _
ByVal Type As AgEAccessApparentPositionType, _
ByVal Frame As AgEUtFrame, _
ByRef Ax As Double, _
ByRef Ay As Double, _
ByRef Az As Double _
)
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[C#] |
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public void RelativeAcceleration(
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[Managed C++] |
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public: void RelativeAcceleration(
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[Java] |
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public relativeAcceleration(
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[Unmanaged C++] |
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public: HRESULT RelativeAcceleration(
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- Type
-
Member Value Description eLightPathApparentPosition 1 Light path apparent position. Accounts for the light time delay (if applied) between objects. eRefractedApparentPosition 2 Refracted apparent position. Accounts for refraction effects (if applied) on the light path apparent position. eProperApparentPosition 3 Proper Apparent position. Accounts for aberration effects (depending on the aberration type applied) on the refracted apparent position. - Frame
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Member Value Description eUtFrameInertial 0 eUtFrameFixed 1 eUtFrameLVLH 2 eUtFrameNTC 3 eUtFrameICRF 4 eUtFrameJ2000 5 - Ax
- The X-component of relative acceelration in the requested frame, as observed rotating with that frame
- Ay
- The Y-component of relative acceelration in the requested frame, as observed rotating with that frame
- Az
- The Z-component of relative acceelration in the requested frame, as observed rotating with that frame